Adults can have thoughts such as “I want to go back to my childhood” from time to time.They can most easily show empathy (to place oneself in another’s position, think or feel like another) to children orfeel nostalgia for their own childhood. It can be said that opportunities for self-realization and the models that children take as references are becoming more and more synthetic and heading towards isolation. Children’s environment is characterized with a new ecological concept. Games and toys of the organic world are now being replaced by synthetic toys and screen-based games. This qualitative study deals with the creativity performance and interestof children based on possible contradictions in their self-realization. Game motivations and designs arising from the rapid transition from technology culture to technoculture are acting together with technological reasons. Thereby, the concept of manipulation in art education and therefore creativity performances is opened up for discussion.
Children, technology, creativity, art education.