USE OF VIRTUAL REALITY GAMES IN HEALTH CARE: SYSTEMATIC REVIEW
SANAL GERÇEKLİK UYGULAMASI OYUNLARININ SAĞLIK BAKIM UYGULAMALARINDA KULLANIMI: SİSTEMATİK DERLEME

Author : Gamze ÜNVER -- Özlem ÖRSAL
Number of pages : 685-694

Abstract

Introduction and Purpose: The aim of the study results of research by taking advantage of the Kinect games is planned. Method: The results of the researches using Kinect games were used. Results: One of the most productive products of fast developing computer technology and human movements can be perceived with Kinect, a virtual reality application. Kinect's ability to perceive human movements, a virtual reality application, was first introduced in games. In the literature, diseases such as stroke, Parkinson's, Multiple Sclerosis, Cystic Fibrosis and Cerebral Palsy, i

Keywords

x box rehabilitation

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